Most PySide GUI applications consist of a main window and several dialogs. Dialogs are small-sized windows that allow you to communicate with your users, either by showing messages on the screen or by taking the user's input. You can use Qt Designer to create dialogs taking advantage of the variety of options that this tool offers.
In this tutorial, we'll learn how to create and customize dialogs using Qt Designer. We'll also learn two different ways of using and launching dialogs in our GUI applications. With this knowledge, we'll be able to add dialogs to our applications quickly and easily.
Getting Started With PySide Dialogs
In GUI programming, dialogs are small-sized windows that offer auxiliary functionalities and allow you to communicate with your users. Some common examples of dialogs include the Open Document dialog in a word processor or a text editor, the Settings or Preferences dialogs in most GUI applications, the Search dialog in a file manager or a text editor, and so on.
Dialogs are also often used to show error messages or general information on a given operation. They can also be used to ask the users their confirmation to continue with an operation or to take input from the user for a database.
PySide offers a rich collection of built-in dialog classes that you can use directly in your applications. Some of them are:
- QFontDialog for selecting a font
- QPrintDialog for specifying the printer's configuration
- QProgressDialog for providing feedback on the progress of a slow operation
- QColorDialog for specifying colors
- QInputDialog for getting a single value from the user
- QFileDialog for selecting files or directories
Additionally, PySide provides the QDialog class for creating entirely custom dialogs when there is no built-in available for the operation that you need to perform.
While we can use the
QDialog class to build dialogs in Python code, we can also use Qt Designer to create custom dialogs in the drag and drop editor. Qt Designer is a Qt tool that offers a user-friendly GUI that will allow us to quickly create and set up our dialogs and windows.
Creating Dialogs With Qt Designer
You can use Qt Designer to create and customize the user interface of your custom dialogs. With Qt Designer, you can create a dialog's GUI using a built-in template or you can create a dialog entirely from scratch. You can add widgets to your dialogs, arrange widgets in layouts, set their appearance, provide initial values for their attributes, set their tab order, create buddies to provide keyboard shortcuts, and connect the widgets' built-in signals to slots.
When we create a dialog using Qt Designer, the dialog's GUI is stored in a
.ui file, which is an
XML file that provides all the information we'll need to later build the dialog GUI in our applications.
In the next few sections we'll look at how to create and customize dialog's GUI using Qt Designer.
Using Qt Designer's Dialog Templates
When we launch Qt Designer, we are presented with the application's main window and with a dialog called New Form. This dialog allows us to select a template for the GUI we want to create. These templates include options to create dialogs, main windows, and custom widgets.
In this tutorial, we're just interested in how to create dialogs with Qt Designer. So, we'll just cover the 3 templates Qt Designer offers for creating dialogs:
Dialog with Buttons Bottom to create a form (or dialog) with an
Cancelbuttons horizontally-arranged on the bottom-right corner of the form
Dialog with Buttons Right to create a form with an
Cancelbuttons vertically-arranged on the top-right corner of the form
Dialog without Buttons to create an empty form without buttons
The following screencast shows how we can use Qt Designer to create custom dialogs using the different (default) dialog templates:
To create a dialog using a Qt Designer's template, we just need to select the desired template from the New Form dialog and then click on the
Create button or hit
Alt+R on our keyboard.
If when you launch Qt Designer, the New Form dialog doesn't appear, then you can click on the New button on Qt Designer's toolbar. You can also click on the File>New... main menu option or press the
Ctrl+N key combination on your keyboard.
Adding Widgets and Layouts
Widgets are the building blocks of any PySide GUI application. You can use widgets to display information, get the user's input, and provide containers for other widgets that should be grouped. With Qt Designer, you can add widgets to our dialogs and windows by dragging and doping them from Qt Designer's Widget Box panel to your form. Once you have all the required widgets in place, you can arrange them using Qt's layouts.
Say your company is creating a database application to manage the employees' relevant information. You're asked to add a new PySide dialog to enter or update general information about employees. The dialog must include options to enter the following info: Employee name, Employment date, Department, Position, Annual salary and Job description.
The following screencast shows how we can quickly create the GUI for the dialog at hand using Qt Designer:
Here, we first create a dialog using the Dialog with Buttons Bottom template. Then, we add
QLabel objects to ask for the needed information. Every field needs a specific input widget. For example, we add a
QLineEdit object for the Employee name, a
QDateEdit object for the Employment date, two
QComboBox objects for the Department and the Position, a
QDoubleSpinBox object for the Annual salary, and a
QTextEdit object for the Job description field.
Once we have all the widgets in place, we select all of them and arrange them using a
QFormLayout object. The final step is to add a main layout to the dialog. To do that, we use a
QVBoxLayout object that allows us to arrange the widgets and the dialog's buttons in a vertical column. That's all, we've created our first dialog using Qt Designer. Let's save the dialog's GUI file with the name
employee.ui for later use.
If you want to have a preview of how your dialog will look like in production, then you can press the
Ctrl+R key combination or click on the Form>Preview... option on Qt Designer's main menu.
In this section, we've used Qt Designer in Edit Widgets mode, which is the default mode. In this mode, we can add widgets to our dialogs, edit widget's properties, lay out the widgets on the dialog's GUI, and so on. To activate the Edit Widgets mode, we can choose any of the three following options:
- Press the
- Select the Edit>Edit Widgets option from the main menu
- Click on the Edit Widgets button on Qt Designer's toolbar.
Setting Tab Order of Input Widgets
An element that can improve the usability of your dialogs is the tab order of the input widgets. The tab order is the order in which the input widgets get the focus when you hit the
Shift+Tab keys. The default tab order is based on the order in which you place the widgets on the form.
For example, in our employee dialog, we placed the
QDoubleSpinBox object for the Annual salary after the
QTextEdit object for the Job description. If the user hits the
Tab key for moving around the dialog, then they'll note that when they hit
Tab to move from the Position
QComboBox to the Annual salary
QDoubleSpinBox what happens is that the focus goes to the Job description
QTextEdit. This is a kind of annoying behavior. The following screencast shows the problem:
Note that when the focus is on the Position
QComboBox and the user hits
Tab, the focus jumps directly to the Job description
QTextEdit instead of jumping to the Annual Salary
QDoubleSpinBox as we would expect.
To fix this problem, we need to change the tab order of the input widgets on our dialog. Firstly, we need to switch to the Edit Tab Order mode in Qt Designer. To do that, we can either select the Edit>Edit Tab Order option on the main menu or click on the Edit Tab Order button on the toolbar.
In Edit Tab Order mode, each input widget in the form is shown with a number that indicates its position in the tab order chain. We can change the tab order by clicking on the number of each widget in the correct order. You can see how to do this in the following screencast:
In this example, we change the tab order of the input widgets by clicking on each number in the correct order. When we select a number, it changes to red to indicate that this is the currently edited position in the tab order. When we click on another number, then that number will be second in the tab order, and so on.
In case of a mistake, we can restart numbering by choosing Restart from the form's context menu. To partially edit the tab order, we can select a number with the
Ctrl key pressed. The tab order will be changed from that widget on. We can also right-click on a given number and then choose Start from Here from the context menu.
In Qt, buddies are connections between related widgets. Normally between a
QLabel widget and an input widget like a
QLineEdit or a
QComboBox. These connections allow you to provide a quick keyboard shortcut to move the focus to a given input widget. By setting buddies, you'll improve the usability of your dialogs because you'll provide the user with a fast way to move around dialogs and windows.
In our employee dialog, to move the focus to the Annual salary
QDoubleSpinBox, we can set a buddy between it and the Annual salary
QLabel widget. The buddy will automatically provide a key combination of the form
Alt+Letter, in which
Letter represents a single letter in the text of the label.
In our Annual salary
QLabel, that letter could be
s or any other letter in the text of the label. The only restriction is that the selected letter doesn't clash with the letter of any other buddy in the dialog or window at hand.
To select a letter to use in our buddy, we need to place an ampersand (
&) before the letter in the text of the label. With this addition, we provide the letter to use in the keyboard shortcut. For example, if we place the ampersand before the letter
s in our Annual salary
QLabel, then we'll be able to access the Annual salary
QDoubleSpinBox by hitting the
Alt+S shortcut on our keyboard.
Once we have selected the letters to use and placed the corresponding ampersands, we need to set the buddies. To do that, we'll activate the Edit Buddies mode in Qt Designer by either selecting the Edit>Edit Buddies option from the main menu or by clicking the Edit Buddies button on the toolbar.
To define the buddies, we'll click on a label and drag it over the corresponding input widget. The whole process is illustrated in the following screencast:
To create buddies between labels and input widgets, we can select a label with our mouse and drag it to the input widget that we want to set as its buddy. The label and the input widget will become buddies. From this point on, our users will be able to quickly move the focus to a specific input widget by pressing
Letter will be the letter that we used to define the buddy relation. Note that the buddy letters will be underlined to point the right key combination to use.
Using Button Boxes to Lay Out Dialog's Buttons
There is a standard set of buttons that you can use when it comes to creating dialogs. Even though Qt Designer's templates provide an
OK button and a
Cancel button, in practice you'll see dialogs that use different buttons like
No, and so on.
In our employee example, we've used a
Cancel and an
OK button, which were placed in that same order from left to right. This is the usual order for buttons on Linux or macOS but not for Windows, where the order should be swapped.
If we want that our GUI applications look as native as possible on different platforms, then we'll need to deploy different dialogs for different platforms just to show the buttons in the right order for the platform at hand.
Fortunately, PySide provides an effective solution for this particular problem. Instead of adding a
Cancel and an
OK button directly, we can use the
QDialogButtonBox class and select the buttons according to our needs. This PySide class will automatically handle the order of the buttons for us according to the standard practice on the underlying platform.
Here's how our employee dialog looks like on Windows 10, Linux, and macOS:
Button Box on Windows
Button Box on Linux
Button Box on macOS
n Windows, the buttons at the bottom-right corner of the dialog are shown swapped if you compare them with the same dialog running on Linux or macOS. That's because Qt Designer's dialog templates use a
QDialogButtonBox object by default to lay out the buttons on the dialog. This is quite convenient if you're creating multi-platform GUI applications with PySide.
We can select the buttons that we want to show on our dialogs by changing the
.standardButtons property of the
QDialogButtonBox object on Qt Designer's Property Editor. Take a look at the following screencast:
The Property Editor allows us to set the
.standardButtons property of a
QDialogButtonBox object and to select different sets of standard buttons. Note that when we change the buttons in the
QDialogButtonBox, they get placed according to the standard practice on the current platform.
Connecting Built-in Signals and Slots
In PySide, the user's actions over the widget of a GUI applications are called events. When an event occurs, the widget at hand emits a signal to let you know that the event has occurred. To give life to your applications, you need to connect those signals to specific slots. Slots are methods that are executed as a response to events.
Most widgets implement built-in signals that are emitted when a given event (like a mouse click) occurs on the widget. Widgets also provide built-in slots that allow you to perform certain actions on the widget. For example, a
QTextEdit object provides a
.clear() slot that you can connect to a button or to a menu option to clear the content of the widget.
You can use Qt Designer to connect these built-in signals and slots. To establish a signal and slot connection between two widgets in a dialog, you first need to switch to Qt Designer's Edit Signals/Slots mode. To do that, you can press the
F4 key, select the Edit>Edit Signals/Slots option in the main menu, or click on the Edit Signals/Slots button on the toolbar.
Once in the Edit Signals/Slots mode, you select the signal-provider widget with your mouse and then drag and drop this widget over the slot-provider widget. This will launch Qt Designer's Configure Connection dialog.
The Configure Connection dialog has two panels. In the left panel, you can select a signal and in the right panel, you can select a slot. Then, you need to press the
OK button to create the connection. This will draw an arrow from the signal-provider widget to the slot-provider widget indicating that the connection is established. Additionally, you'll see the name of the signal and the slot that you just connect.
For example, suppose we have a dialog with a
QTextEdit and a
QPushButton. We need to connect the
.clicked() signal of the button with the
.clear() slot of the text edit, so we can clear the content of the text edit by clicking on the button. Check out the following example:
In this example, we first switch to the Edit Signals/Slots mode. Then, we select the
Clear button, drag it, and drop it over the
QTextEdit object. This presents us with the Configure Connection dialog. In this dialog, we select the
.clicked() signal in the left panel and the
.clear() slot in the right panel. When we press
OK, the connection gets established. We can also click on the
Cancel button to cancel the connection operation.
The connection appears as an arrow connecting the two widgets with two labels indicating the name of the signal and the slot that each widget provides.
To modify a connection, you can double-click on the arrow or one of the labels. This will display the Configure Connection dialog, where you can change the signal or the slot involved in the connection.
To delete a connection, you can select the arrow that represents the connection or one of the labels that identify the signal and the slot, and then press the
Since dialogs are also widgets, you can connect a signal of a widget (say a button) with a slot of the dialog or form. The process is the same, you just need to drag and drop the widget over the form and then configure the desired signal and slot from the Configure Connection dialog.
Finally, if you use a Qt Designer's template for creating a dialog with a button box, then you'll note that the
.accepted() signal of the
QDialogButtonBox object is connected by default with the
.accept() slot of the form. Likewise, the
.rejected() signal is connected with the
reject() slot. So, your dialog is fully functional from the very beginning.
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Using Dialogs in a GUI Application
So far, you've learned how to create custom dialogs with Qt Designer but how can you use those dialogs in your GUI applications? PySide provides at least two ways for doing that. We can:
- Generate the Python code for the dialog's GUI using a command-line tool called
- Dynamically load the code for the dialog's GUI using the
The first option is the most common and widely used because it's more efficient when it comes to working with complex dialogs. However, it has the drawback that every time you modify the dialog with Qt Designer, you have to generate the code again.
The second option may be suitable when you're working with quite small and simple dialogs that don't involve substantial loading time.
Generating the Dialog's GUI With
You can use the command-line tool
pyside6-uic to convert your
.ui files into
.py files that contain the Python code to build your dialogs' GUI. To do that, you need to open a command-line or terminal and run a command like this:
```sh:PySide6 $ pyside6-uic -o dialog.py dialog.ui
This command will generate a Python module called `dialog.py` from the `dialog.ui` file that we just created using Qt Designer. Let's run the command targeting our employee dialog: ```sh:PySide6 $ pyside6-uic -o employee_dlg.py employee.ui
This command generates a Python module called
employee_dlg.py. This module contains the Python code for the dialog's GUI. Here's a small piece of the code:
# -*- coding: utf-8 -*- ################################################################################ ## Form generated from reading UI file 'dialog.ui' ## ## Created by: Qt User Interface Compiler ## ## WARNING! All changes made in this file will be lost when recompiling UI file! ################################################################################ from PySide6.QtCore import * from PySide6.QtGui import * from PySide6.QtWidgets import * class Ui_Dialog(object): def setupUi(self, Dialog): if not Dialog.objectName(): Dialog.setObjectName(u"Dialog") Dialog.resize(431, 431) self.verticalLayout = QVBoxLayout(Dialog) ...
Ui_Dialog class has all the code we need to generate the dialog's GUI. The
.setupUi() method contains the code that adds the widgets and lay them out on the dialog's GUI. The
retranslateUi() method contains code for internationalization and localization but this topic is beyond the scope of this tutorial. So, we'll just consider
Let's create a PySide main window-style application that allows us to use this Python module for launching our employee dialog. Here's the code:
import sys from PySide6.QtWidgets import QApplication, QDialog, QMainWindow, QPushButton from employee_dlg import Ui_Dialog class Window(QMainWindow): """Main window.""" def __init__(self, parent=None): """Initializer.""" super().__init__(parent) # Use a QPushButton for the central widget self.centralWidget = QPushButton("Employee...") # Connect the .clicked() signal with the .onEmployeeBtnClicked() slot self.centralWidget.clicked.connect(self.onEmployeeBtnClicked) self.setCentralWidget(self.centralWidget) # Create a slot for launching the employee dialog def onEmployeeBtnClicked(self): """Launch the employee dialog.""" dlg = EmployeeDlg(self) dlg.exec() class EmployeeDlg(Ui_Dialog, QDialog): """Employee dialog.""" def __init__(self, parent=None): super().__init__(parent) # Run the .setupUi() method to show the GUI self.setupUi(self) # Create the application app = QApplication(sys.argv) # Create and show the application's main window w = Window() w.show() # Run the application's main loop app.exec_()
We first import the required classes from the PySide package. Then, we import the
Ui_Dialog class from our
Window class will be the main window of our application. In this case, we use a
QPushButton as a central widget. This means that our application will show a window with a single button on it. Then, we'll connect the
.clicked() signal of the button with the
onEmployeeBtnClicked(), we create an instance of
EmployeeDlg using our main window (
self) as its
parent and then launch it using its
EmployeeDlg class, we implement our dialog inheriting from the
Ui_Dialog classes. Inside the
__init__() method, we call the
.setupUi() method to apply the designed UI to our class.
Finally, we complete the application by running the following steps:
- Create an instance of the
- Create an instance of our
- Call the
.show()method on our
- Run the application's main loop calling
Let's run the application and click on the
Employee... button. Here's how it works:
The application's main window has a single widget, the
Employee... button. When we click on this button, our employee dialog appears on the screen.
The final ellipsis in the text of the
Employee... button is a common convention that you can use to point that this button (or menu option) doesn't perform an immediate action but launches a dialog for further processing.
Even though we used a
QPushButton to launch our dialog, in real-world applications we normally connect a slot like
onEmployeeBtnClicked() to a toolbar button, a main menu option, or a context menu option.
Loading the Dialog's GUI With
You also have the option of dynamically loading the dialog's GUI directly from your
.ui file using the
uic.loadUi() takes a
.ui file as an argument and returns a
QWidget subclass that implements the GUI.
To dynamically load our employee dialog, for example, we need to make some changes to our
import sys from PySide6.QtWidgets import QApplication, QDialog, QMainWindow, QPushButton from PySide6.QtUiTools import QUiLoader loader = QUiLoader() class Window(QMainWindow): """Main window.""" def __init__(self, parent=None): """Initializer.""" super().__init__(parent) # Use a QPushButton for the central widget self.centralWidget = QPushButton("Employee...") # Connect the .clicked() signal with the .onEmployeeBtnClicked() slot self.centralWidget.clicked.connect(self.onEmployeeBtnClicked) self.setCentralWidget(self.centralWidget) # Create a slot for launching the employee dialog def onEmployeeBtnClicked(self): """Launch the employee dialog.""" dlg = loader.load("dialog.ui", None) dlg.exec_() # Create the application app = QApplication(sys.argv) # Create and show the application's main window w = Window() w.show() # Run the application's main loop app.exec_()
Rather than subclass to use the dialog, we can now load the UI object and call
exec_() on it directly. With this last change, we're done. Our application will work as expected. The rest of the code remains the same. You can now run the application by yourself and see the result.
This way of loading dialogs is rarely used in practice, although it may be useful when you're working with simple and small dialogs. It has the advantage that you don't need to generate the Python code for the dialog's GUI every time you modify the
.ui file using Qt Designer, which can be a productivity and maintainability win in some cases.
When it comes to creating PySide6 GUI applications you commonly use a main window and several dialogs. Dialogs allow you to communicate with your users (hence the name dialog). You can use dialogs to show messages on the screen or to take the user's input. Qt provides Qt Designer for creating dialogs in a fast and productive way.
In this tutorial, we covered how to create and customize dialogs using Qt Designer. We also learned about two different ways of using and launching dialogs in our GUI applications, either by generating the dialog's GUI code or by loading it dynamically.
With this knowledge, you'll be able to use Qt Designer to create fully-functional dialogs for your GUI applications in a quick and productive way.